Work

Fun

About

Resume

Resume

Jonathan Siegert

I am a UX engineer merging visual precision with front-end code.

I champion scalable design systems, craft accessible interfaces, and am currently shaping my dream backpacking app.

Skills & Expertise

Core Skills

I'm a Figma power user, passionate about creating scalable and maintainable design systems using components and atomic design principles. My workflow is built around efficiency and collaboration, allowing me to rapidly prototype and iterate on complex UI/UX challenges. I'm proficient in all aspects of Figma, from creating pixel-perfect UI elements to building interactive prototypes and managing design libraries.

Beyond Figma, my core skills include:

  • User Research & Analysis
    • Conducting interviews, surveys, usability testing, and data analysis to inform design decisions.
  • Interaction Design (IxD)
    • Crafting intuitive user flows, wireframes, and prototypes.
  • Visual Design (UI)
    • Creating visually appealing and consistent interfaces that align with brand guidelines.

Inspired By

I draw inspiration from a variety of sources, including the clean lines of modernist architecture, the organic forms found in nature, and the innovative user interfaces of companies like Apple and Google.

I'm also a big admirer of designers like Dieter Rams, for his emphasis on simplicity and functionality, and Don Norman, for The Design of Everyday Things and the classic Norman-Doors-Design-Foible.

Currently Learning

I'm always seeking to expand my skillset. Currently, I'm diving deeper into advanced animation techniques with Rive, exploring the possibilities of generative AI in the design process, and furthering my knowledge on Design Tokens.

Work Experience

With a foundation in digital printing, I transitioned my eye for detail and user understanding into the realm of UI/UX design.

2023 - today

UI/UX Designer

Minnt GmbH, Unterföhring, GER

  • Designed and shipped 100+ features for native iOS, Android, Flutter, and web products.
  • Established 8 comprehensive design systems while leading and mentoring a small design team.
  • By integrating streamlined Figma workflows and high end design systems, we have successfully cut down the time required for standard design tasks by an impressive 60%. This enhancement not only boosts productivity but also allows designers to focus more on creativity and innovation.
  • Partnered tightly with engineering and product management to ensure seamless, technically feasible handoffs.

2021 - 2023

Product Designer

techreach GmbH (anybill), Regensburg, GER

  • Owned the end-to-end design for native mobile and web platforms, balancing Apple HIG and Material Design.
  • Developed the company's first design system from the ground up to ensure cross-platform brand consistency.
  • Conducted user research and built high-fidelity prototypes to rapidly iterate on design decisions.
  • Championed accessible, paperless digital receipt experiences to promote sustainable consumer habits.

2019 - 2021

HMI Developer

Continental & Vitesco Technologies, Regensburg, GER

As Working Student and during Mandatory Internship

  • Conceptualized and developed interactive Human-Machine Interfaces (HMIs) utilizing Python, JavaScript, and CSS.
  • Conducted usability testing to optimize driver interaction, safety, and ergonomics.
  • Iterated rapidly on design concepts based on strict hardware constraints and engineering feedback.
  • Collaborated closely with engineering teams to align software interfaces perfectly with physical automotive controls.

2010 - 2015

Digital Printer

Bluemedia GmbH, Munich, GER

Partially during Dual Apprenticeship

  • Designed print media and consulted clients on technical feasibility using the Adobe Creative Suite.
  • Managed digital printing processes, ensuring strict quality control and pixel-perfect outputs.
  • Optimized daily print workflows to increase production efficiency and minimize material waste.
  • Troubleshot complex file discrepancies to guarantee flawless color accuracy and precise physical outputs.

Education

My educational background blends formal studies with a strong emphasis on applying knowledge through hands-on projects and real-world experience.

2017 - 2020

Studies in Medical Computer Science

OTH Regensburg

  • Core Computer Science Foundations (incl. C/C++, Software Engineering, Algorithms).
  • Led the UI design and front-end implementation for the team's software engineering project.
  • Foundational UX Design & Human-Machine Interaction (HMI) Principles.
  • Coursework in Medical Informatics & Healthcare Systems.

2015 - 2017

Fachhochschulreife ⌀ 1.7

BOS Technik München

  • Advanced Technical College Entrance Qualification (Fachhochschulreife).

2019 - 2021

Print Media Technologist ⌀ 1.3

BSZ Alois Senefelder

  • Completed Theoretical Studies for Dual Apprenticeship in Print Media Technology.
  • Awarded Honorable Mention for Exceptional Academic Performance.

Work

About

Resume

Resume

Jonathan Siegert

I am a UX engineer merging visual precision with front-end code.

I champion scalable design systems, craft accessible interfaces, and am currently shaping my dream backpacking app.

Skills & Expertise

Core Skills

I'm a Figma power user, passionate about creating scalable and maintainable design systems using components and atomic design principles. My workflow is built around efficiency and collaboration, allowing me to rapidly prototype and iterate on complex UI/UX challenges. I'm proficient in all aspects of Figma, from creating pixel-perfect UI elements to building interactive prototypes and managing design libraries.

Beyond Figma, my core skills include:

  • User Research & Analysis
    • Conducting interviews, surveys, usability testing, and data analysis to inform design decisions.
  • Interaction Design (IxD)
    • Crafting intuitive user flows, wireframes, and prototypes.
  • Visual Design (UI)
    • Creating visually appealing and consistent interfaces that align with brand guidelines.

Inspired By

I draw inspiration from a variety of sources, including the clean lines of modernist architecture, the organic forms found in nature, and the innovative user interfaces of companies like Apple and Google.

I'm also a big admirer of designers like Dieter Rams, for his emphasis on simplicity and functionality, and Don Norman, for The Design of Everyday Things and the classic Norman-Doors-Design-Foible.

Currently Learning

I'm always seeking to expand my skillset. Currently, I'm diving deeper into advanced animation techniques with Rive, exploring the possibilities of generative AI in the design process, and furthering my knowledge on Design Tokens.

Work Experience

With a foundation in digital printing, I transitioned my eye for detail and user understanding into the realm of UI/UX design.

2023 - today

UI/UX Designer

Minnt GmbH, Unterföhring, GER

  • Designed and shipped 100+ features for native iOS, Android, Flutter, and web products.
  • Established 8 comprehensive design systems while leading and mentoring a small design team.
  • By integrating streamlined Figma workflows and high end design systems, we have successfully cut down the time required for standard design tasks by an impressive 60%. This enhancement not only boosts productivity but also allows designers to focus more on creativity and innovation.
  • Partnered tightly with engineering and product management to ensure seamless, technically feasible handoffs.

2021 - 2023

Product Designer

techreach GmbH (anybill), Regensburg, GER

  • Owned the end-to-end design for native mobile and web platforms, balancing Apple HIG and Material Design.
  • Developed the company's first design system from the ground up to ensure cross-platform brand consistency.
  • Conducted user research and built high-fidelity prototypes to rapidly iterate on design decisions.
  • Championed accessible, paperless digital receipt experiences to promote sustainable consumer habits.

2019 - 2021

HMI Developer

Continental & Vitesco Technologies, Regensburg, GER

As Working Student and during Mandatory Internship

  • Conceptualized and developed interactive Human-Machine Interfaces (HMIs) utilizing Python, JavaScript, and CSS.
  • Conducted usability testing to optimize driver interaction, safety, and ergonomics.
  • Iterated rapidly on design concepts based on strict hardware constraints and engineering feedback.
  • Collaborated closely with engineering teams to align software interfaces perfectly with physical automotive controls.

2010 - 2015

Digital Printer

Bluemedia GmbH, Munich, GER

Partially during Dual Apprenticeship

  • Designed print media and consulted clients on technical feasibility using the Adobe Creative Suite.
  • Managed digital printing processes, ensuring strict quality control and pixel-perfect outputs.
  • Optimized daily print workflows to increase production efficiency and minimize material waste.
  • Troubleshot complex file discrepancies to guarantee flawless color accuracy and precise physical outputs.

Education

My educational background blends formal studies with a strong emphasis on applying knowledge through hands-on projects and real-world experience.

2017 - 2020

Studies in Medical Computer Science

OTH Regensburg

  • Core Computer Science Foundations (incl. C/C++, Software Engineering, Algorithms).
  • Led the UI design and front-end implementation for the team's software engineering project.
  • Foundational UX Design & Human-Machine Interaction (HMI) Principles.
  • Coursework in Medical Informatics & Healthcare Systems.

2015 - 2017

Fachhochschulreife ⌀ 1.7

BOS Technik München

  • Advanced Technical College Entrance Qualification (Fachhochschulreife).

2019 - 2021

Print Media Technologist ⌀ 1.3

BSZ Alois Senefelder

  • Completed Theoretical Studies for Dual Apprenticeship in Print Media Technology.
  • Awarded Honorable Mention for Exceptional Academic Performance.

Work

About

Resume

Resume

Jonathan Siegert

I am a UX engineer merging visual precision with front-end code.

I champion scalable design systems, craft accessible interfaces, and am currently shaping my dream backpacking app.

Skills & Expertise

Core Skills

I'm a Figma power user, passionate about creating scalable and maintainable design systems using components and atomic design principles. My workflow is built around efficiency and collaboration, allowing me to rapidly prototype and iterate on complex UI/UX challenges. I'm proficient in all aspects of Figma, from creating pixel-perfect UI elements to building interactive prototypes and managing design libraries.

Beyond Figma, my core skills include:

  • User Research & Analysis
    • Conducting interviews, surveys, usability testing, and data analysis to inform design decisions.
  • Interaction Design (IxD)
    • Crafting intuitive user flows, wireframes, and prototypes.
  • Visual Design (UI)
    • Creating visually appealing and consistent interfaces that align with brand guidelines.

Inspired By

I draw inspiration from a variety of sources, including the clean lines of modernist architecture, the organic forms found in nature, and the innovative user interfaces of companies like Apple and Google.

I'm also a big admirer of designers like Dieter Rams, for his emphasis on simplicity and functionality, and Don Norman, for The Design of Everyday Things and the classic Norman-Doors-Design-Foible.

Currently Learning

I'm always seeking to expand my skillset. Currently, I'm diving deeper into advanced animation techniques with Rive, exploring the possibilities of generative AI in the design process, and furthering my knowledge on Design Tokens.

Work Experience

With a foundation in digital printing, I transitioned my eye for detail and user understanding into the realm of UI/UX design.

2023 - today

UI/UX Designer

Minnt GmbH, Unterföhring, GER

  • Designed and shipped 100+ features for native iOS, Android, Flutter, and web products.
  • Established 8 comprehensive design systems while leading and mentoring a small design team.
  • By integrating streamlined Figma workflows and high end design systems, we have successfully cut down the time required for standard design tasks by an impressive 60%. This enhancement not only boosts productivity but also allows designers to focus more on creativity and innovation.
  • Partnered tightly with engineering and product management to ensure seamless, technically feasible handoffs.

2021 - 2023

Product Designer

techreach GmbH (anybill), Regensburg, GER

  • Owned the end-to-end design for native mobile and web platforms, balancing Apple HIG and Material Design.
  • Developed the company's first design system from the ground up to ensure cross-platform brand consistency.
  • Conducted user research and built high-fidelity prototypes to rapidly iterate on design decisions.
  • Championed accessible, paperless digital receipt experiences to promote sustainable consumer habits.

2019 - 2021

HMI Developer

Continental & Vitesco Technologies, Regensburg, GER

As Working Student and during Mandatory Internship

  • Conceptualized and developed interactive Human-Machine Interfaces (HMIs) utilizing Python, JavaScript, and CSS.
  • Conducted usability testing to optimize driver interaction, safety, and ergonomics.
  • Iterated rapidly on design concepts based on strict hardware constraints and engineering feedback.
  • Collaborated closely with engineering teams to align software interfaces perfectly with physical automotive controls.

2010 - 2015

Digital Printer

Bluemedia GmbH, Munich, GER

Partially during Dual Apprenticeship

  • Designed print media and consulted clients on technical feasibility using the Adobe Creative Suite.
  • Managed digital printing processes, ensuring strict quality control and pixel-perfect outputs.
  • Optimized daily print workflows to increase production efficiency and minimize material waste.
  • Troubleshot complex file discrepancies to guarantee flawless color accuracy and precise physical outputs.

Education

My educational background blends formal studies with a strong emphasis on applying knowledge through hands-on projects and real-world experience.

2017 - 2020

Studies in Medical Computer Science

OTH Regensburg

  • Core Computer Science Foundations (incl. C/C++, Software Engineering, Algorithms).
  • Led the UI design and front-end implementation for the team's software engineering project.
  • Foundational UX Design & Human-Machine Interaction (HMI) Principles.
  • Coursework in Medical Informatics & Healthcare Systems.

2015 - 2017

Fachhochschulreife ⌀ 1.7

BOS Technik München

  • Advanced Technical College Entrance Qualification (Fachhochschulreife).

2019 - 2021

Print Media Technologist ⌀ 1.3

BSZ Alois Senefelder

  • Completed Theoretical Studies for Dual Apprenticeship in Print Media Technology.
  • Awarded Honorable Mention for Exceptional Academic Performance.